While Blizzard is coy on whether Diablo III will ever make it on to consoles, the top-down action RPG will include achievements – the more 'cheevos you unlock, the more you'll be able to decorate the in-game 'standard' which will identify you in multi-player.
Speaking of multi-player, there will be a four-on-four team deathmatch mode. In this mode players will respawn three seconds after dying; the team with the most kills after ten minutes wins.
Only around 30% of the games loot will be available in the Normal difficulty mode; the rest will will only be accessible to those who dare the Nightmare, Hell, and Inferno modes.
As for customisation, the game will support around 2.8 trillion different character builds.
Showing posts with label casual gaming research. Show all posts
Showing posts with label casual gaming research. Show all posts
Tuesday, October 25, 2011
Saturday, October 22, 2011
First Day Playstation Move Impressions
Been playing Move demos and games for pretty much the whole day now, was going to write up a massive detailed account but all I want to do is get back to Sports Champions, so I'll keep it brief and to the point...
It works and it's fun.
OK maybe that was a little too brief. I'll just quickly detail my Sports Champions time as that's the game I've been playing most.
I booted up the game with 7-8 score reviews fresh in my mind, wondering if this will keep me occupied beyond today. Well I can safely say I have justified my purchase already, I'm hooked. The first sport I tried was to become my favourite, table tennis. I knew from the aforementioned reviews that I was going to be challenged a little more than Wii sports with this but I didn't expect to find the challenge so compelling. Once you get over the 'Wii wag' mentality there's a sense of skill and finesse that just hasn't been done before. You are genuinely rewarded and punished for your technique or lack thereof, which adds an almost Demon Souls-like motivation to succeed... without the masochistic intensity of course. It's the fact that the game takes actual skill to master that takes what, on the surface, looks like just another casual sports sim and turns it into a 'hardcore' motion control experience. Add to this trophy support and you really have something to motivate you.
Of course not all the sports are on par technically, I didn't enjoy volleyball. I think it's mainly because there is a lot more physical exertion and manoeuvrability needed to play actual volleyball and this doesn't translate too well to motion controls.
Some of the sports seem to not work as well at first but before long you realise that you actually have yourself to blame. This was mentioned in a couple of reviews but I didn't fully comprehend until I tried it for myself. Take disc golf for example, I experienced a lot of misfires at first, which put me off a little but soon realised that I was standing the wrong way. I had skipped past a screen telling me to stand with my throwing arm side toward the screen and, once I adjusted, my handicap improved immensely.
Well I'm going to go play some more now so I'll wrap it up by saying that I can see the potential of Move clearly both as a complete platform for motion games as well as an accurate and comfortable alternative to the Dual Shock.
It works and it's fun.
OK maybe that was a little too brief. I'll just quickly detail my Sports Champions time as that's the game I've been playing most.
I booted up the game with 7-8 score reviews fresh in my mind, wondering if this will keep me occupied beyond today. Well I can safely say I have justified my purchase already, I'm hooked. The first sport I tried was to become my favourite, table tennis. I knew from the aforementioned reviews that I was going to be challenged a little more than Wii sports with this but I didn't expect to find the challenge so compelling. Once you get over the 'Wii wag' mentality there's a sense of skill and finesse that just hasn't been done before. You are genuinely rewarded and punished for your technique or lack thereof, which adds an almost Demon Souls-like motivation to succeed... without the masochistic intensity of course. It's the fact that the game takes actual skill to master that takes what, on the surface, looks like just another casual sports sim and turns it into a 'hardcore' motion control experience. Add to this trophy support and you really have something to motivate you.
Of course not all the sports are on par technically, I didn't enjoy volleyball. I think it's mainly because there is a lot more physical exertion and manoeuvrability needed to play actual volleyball and this doesn't translate too well to motion controls.
Some of the sports seem to not work as well at first but before long you realise that you actually have yourself to blame. This was mentioned in a couple of reviews but I didn't fully comprehend until I tried it for myself. Take disc golf for example, I experienced a lot of misfires at first, which put me off a little but soon realised that I was standing the wrong way. I had skipped past a screen telling me to stand with my throwing arm side toward the screen and, once I adjusted, my handicap improved immensely.
Well I'm going to go play some more now so I'll wrap it up by saying that I can see the potential of Move clearly both as a complete platform for motion games as well as an accurate and comfortable alternative to the Dual Shock.
Friday, October 21, 2011
Official N4G Art Contest 2010 Winners Announced!
First off, I would like to thank the community and staff for their participation and support. Each contestant has submitted works of great quality which we were able to bear witness to. This was by far, without a doubt, the most fierce and competitive year in the history of N4G. The results were very close with many competitors neck and neck. Without any further delay, now is the time to announce the winners...
Top 10 games for ps3 that may surprise you!
This list consist of my personal collection. Some of you will like them, some of you will not. What do you think of this list and what do you consider to be your own top ten?
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