Treasure Isle energy by visiting neighbors
Treasure Isle sure has been shaking things up lately, and this is no exception. Today, on the Treasure Isle Diggers Anonymous fan page (an official page run by Zynga), the game has announced that soon you will be able to get +1 energy for each friend you visit. This is a major change to the game, because any player who has a lot of neighbors will be able to replenish their energy and play the game longer.
We're sure that there will be a maximum amount of energy you can earn per day, and you can probably only get an energy bonus the first time you visit a neighbor per day. Either way, this is yet another way that gameplay can be lengthened and players can enjoy exploring and digging longer without having to wait until their energy recharges. Also, if you were a player who often bought Energy Packs with Island Cash, you may no longer need to spend nearly as much with this new change.
So far, we don't know when this is coming down the pipe. We'll keep you updated with all the latest Treasure Isle news, so stay tuned!
Do you approve of this change? When do you think it will be released?
Showing posts with label treasure isle. Show all posts
Showing posts with label treasure isle. Show all posts
Wednesday, February 8, 2012
Treasure Isle releases purchaseable coins, makes mistake
Treasure Isle released an update tonight, and included the ability to purchase coins for Island Cash. We covered this last night, however it didn't pan out exactly how we predicted. The original Treasure Isle wall post said that soon players would be able to "trade coins for cash". Typically, this would lead us to believe that you're trading in coins and getting Island Cash in return. Apparently, the post was incorrect and was actually stated backwards. Released in Treasure Isle is now the ability to buy coins with Island Cash, so the exact opposite of what we wrote.
Treasure Isle moderator Kaerie posted the following in this thread:
We've just got word that this was posted backwards accidentally (the blast has been removed now).
It's actually going to be coins for cash, not cash for coins.
This was a simple miscommunication on Treasure Isle's part, and we got all excited about it. It really didn't make sense anyway, so this isn't a huge surprise. The players, however, are quite upset about the inaccuracy.
Treasure Isle moderator Kaerie posted the following in this thread:
We've just got word that this was posted backwards accidentally (the blast has been removed now).
It's actually going to be coins for cash, not cash for coins.
This was a simple miscommunication on Treasure Isle's part, and we got all excited about it. It really didn't make sense anyway, so this isn't a huge surprise. The players, however, are quite upset about the inaccuracy.
Treasure Isle: Two new balloons hover for one day only
Two days ago, Treasure Isle released a set of balloons that not only look pretty hovering around your island, but also increase storage space by 10 slots. Tonight, they have added two more balloons to the collection, bringing the total amount of balloons to choose from to 10. These balloons are not special in any way - they cost the same (40 Island Cash) and also add 10 backback slots.
The two new balloons are the Contraption Balloon and the Candy Balloon.
All balloons are only available for 1 more day, so log in and buy one if you don't want to miss your chance. We suspect this won't be the last time we see items that increase storage space, and it might not be the last time we see these balloons - but if you want a balloon I'd recommend buying one now.
The two new balloons are the Contraption Balloon and the Candy Balloon.
All balloons are only available for 1 more day, so log in and buy one if you don't want to miss your chance. We suspect this won't be the last time we see items that increase storage space, and it might not be the last time we see these balloons - but if you want a balloon I'd recommend buying one now.
Friday, February 3, 2012
Treasure Isle's Ninja Vs. Pirates Map is now ready for epic battles
Well, Zynga's earlier claim to the "battle of the universe" is yet to be seen, but the prophesied Pirates Vs. Ninjas update to Treasure Isle is now live... and it's another map titled "Ninja Vs. Pirates." There better be some intense duels on at least one of this new map's eight islands or we will all be very sad ninjas--or do I mean pirates?
You'll find a novice ninja monkey either sitting on your home island or inside your backpack who will need to be trained in the ways of ninja combat before he can take you to the Ninja Vs. Pirates map. You'll have to ask five friends to help train your simian shinobi or unlock each of the five training steps for 5 Island Cash, or about $1. Oh, this is just like the Wounded Dragon and Wounded Tiger maps before it, but with less pathetic creatures and more swords. After that's through, the new islands are yours to explore, though it's still unknown who's going to come out on top in this battle. It seems we'll just have to do some exploring to find out.
You'll find a novice ninja monkey either sitting on your home island or inside your backpack who will need to be trained in the ways of ninja combat before he can take you to the Ninja Vs. Pirates map. You'll have to ask five friends to help train your simian shinobi or unlock each of the five training steps for 5 Island Cash, or about $1. Oh, this is just like the Wounded Dragon and Wounded Tiger maps before it, but with less pathetic creatures and more swords. After that's through, the new islands are yours to explore, though it's still unknown who's going to come out on top in this battle. It seems we'll just have to do some exploring to find out.
Wednesday, February 1, 2012
Treasure Isle gets the Zynga Message Center for streamlined gift requests
If you're tired of finding that all of your Treasure Isle gift requests have expired because you've waited too long collect them (due to the fact that it simply takes so long to accept gifts individually from the gift requests screen), you'll be thrilled to know that Zynga has added the Zynga Message Center to Treasure Isle, allowing you the ability to have one-click access to all of the game's gift requests currently on your account.
You an access the Zynga Message Center by clicking on the red and white Z at the top right of the gameplay area. From there, you'll be able to view all of your current gift requests, whether they be actual gifts sent to you from friends (including Mystery Gifts), explorer pack offers, or even those requests that see you sending items to your friends for collectings, or just extra energy.
Zynga has been known to roll the Zynga Message Center in other games slowly, so if you don't see the feature live on your own game just yet, be patient, as we're sure it will arrive soon.
You an access the Zynga Message Center by clicking on the red and white Z at the top right of the gameplay area. From there, you'll be able to view all of your current gift requests, whether they be actual gifts sent to you from friends (including Mystery Gifts), explorer pack offers, or even those requests that see you sending items to your friends for collectings, or just extra energy.
Zynga has been known to roll the Zynga Message Center in other games slowly, so if you don't see the feature live on your own game just yet, be patient, as we're sure it will arrive soon.
Treasure Isle: Build the Ziggurat Relic for extra energy
A new relic is available to build in Treasure Isle, and this one comes in the form of a Ziggurat Relic. This relic is a land-based object, which is actually fairly large, so you may need to rearrange some items before placing down your free base.
You'll need to build the Relic, just as you have all of the others, using materials collected from friends. In this case, the first stage of the build requires 1 each of Metal, Ectoplasm, Gold, Pillars, and Paint. You can accept these items either as general gifts from your friends (that they initiate), or you can click on the "Ask for More" button associated with the item you want to post a request to your wall asking your friends for help. Remember, you can have five of these requests active on your account at one time, so feel free to ask for all five if you don't think your friends would mind.
All told, there are four steps to the Ziggurat's construction, requiring a total of 10 of all of the individual ingredients, or 50 items. Once completed, you'll earn a permanent +3 maximum energy boost, that will stay active on your account until you store or sell the relic, at which point the boost would be removed.
You'll need to build the Relic, just as you have all of the others, using materials collected from friends. In this case, the first stage of the build requires 1 each of Metal, Ectoplasm, Gold, Pillars, and Paint. You can accept these items either as general gifts from your friends (that they initiate), or you can click on the "Ask for More" button associated with the item you want to post a request to your wall asking your friends for help. Remember, you can have five of these requests active on your account at one time, so feel free to ask for all five if you don't think your friends would mind.
All told, there are four steps to the Ziggurat's construction, requiring a total of 10 of all of the individual ingredients, or 50 items. Once completed, you'll earn a permanent +3 maximum energy boost, that will stay active on your account until you store or sell the relic, at which point the boost would be removed.
Wednesday, December 28, 2011
Knight's Story on Facebook: Treasure Isle goes medieval
Knight's Story, developed by Anute, tells two stories at once. First, it's a story of a knight who inherits a castle estate and explores the land he rules. Second, this is a retelling of the classic yarn, "If it ain't broke, don't fix it." Playing this brand new social game for even a few minutes will reveal that it has been heavily influenced by games like Zynga's Treasure Isle. In Knight's Story, the first Facebook game I've ever seen created using Microsoft's Silverlight (a Flash competitor), players explore various tracks of land through a grid system in which each tile explored costs a point of Energy. Sound familiar?
The similarities don't stop there, though Anute does attempt to expand on this tried and true game style. Upon logging into the game, players can customize their knight and its mighty steed with a variety of options. But it isn't until you receive your deed to the castle estate that Knight's Story begins to brag a little. The only way to complete the deed is to sign it--literally. You must use your mouse to click and drag the feather pen as if you were truly writing your signature. It's certainly nothing new when it comes to what's capable in Flash or Silverlight, but it's possibly a first in social games. Regardless, it's entertaining touches like these that almost set Knight's Story apart from the rest of the treasure-discovery games on Facebook.
Gallery: Knight's Story
Unfortunately, the defining characteristics essentially stop there. The game drudges along, employing tactics and interactions we've already seen before, and not done in a way that is particularly engaging. While you will come across new characters along the way, it seems that their purpose doesn't go beyond a short quest such as, "Kill this boar for me, please?"
Speaking of which, the combat in Knight's Story is almost insultingly simplistic. Of course, conflicts with wildlife are settled through turn-based battles in which you have three options: Strike, Bribe and Run Away. The fact that you can already imagine how battles pan out doesn't exactly spell excitement, does it? (Bribery uses coins to convince a monster to leave, by the way.) You can imagine even the most casual of gamers being bored by pressing the sword icon repeatedly.
Knight's Story combat
At least exploration in Knight's Story has a purpose: to build your castle town into a vast kingdom. The materials you find on your travels (and receive from your friends as gifts) are used to complete the buildings you create. These buildings provide you with coins and other tools daily to help you in your travels, creating a balance of nature hikes and home improvement. Unfortunately, there isn't anything terribly exciting about building your kingdom, which will likely lead you to explore more than build.
Knight's Story doesn't do much to distance itself from games like Treasure Isle aside from its theme, but some of those differentiations are glowing. Take the music, for instance. While it does play on a loop like all social games, the tune to this game sounds fuller and better produced than most Facebook games, something we should see more of across the board. For those who adored Treasure Isle and are looking for something new, this is your bread and butter. But if you're seeking a new experience on Facebook (like myself), you likely won't find it traversing tiles and slaying inanimate boars.
Click here to try Knight's Story on Facebook Now>
Have you played Knight's Story yet? What do you think of Anute's approach to the treasure-hunting genre of Facebook games?
The similarities don't stop there, though Anute does attempt to expand on this tried and true game style. Upon logging into the game, players can customize their knight and its mighty steed with a variety of options. But it isn't until you receive your deed to the castle estate that Knight's Story begins to brag a little. The only way to complete the deed is to sign it--literally. You must use your mouse to click and drag the feather pen as if you were truly writing your signature. It's certainly nothing new when it comes to what's capable in Flash or Silverlight, but it's possibly a first in social games. Regardless, it's entertaining touches like these that almost set Knight's Story apart from the rest of the treasure-discovery games on Facebook.
Gallery: Knight's Story
Unfortunately, the defining characteristics essentially stop there. The game drudges along, employing tactics and interactions we've already seen before, and not done in a way that is particularly engaging. While you will come across new characters along the way, it seems that their purpose doesn't go beyond a short quest such as, "Kill this boar for me, please?"
Speaking of which, the combat in Knight's Story is almost insultingly simplistic. Of course, conflicts with wildlife are settled through turn-based battles in which you have three options: Strike, Bribe and Run Away. The fact that you can already imagine how battles pan out doesn't exactly spell excitement, does it? (Bribery uses coins to convince a monster to leave, by the way.) You can imagine even the most casual of gamers being bored by pressing the sword icon repeatedly.
Knight's Story combat
At least exploration in Knight's Story has a purpose: to build your castle town into a vast kingdom. The materials you find on your travels (and receive from your friends as gifts) are used to complete the buildings you create. These buildings provide you with coins and other tools daily to help you in your travels, creating a balance of nature hikes and home improvement. Unfortunately, there isn't anything terribly exciting about building your kingdom, which will likely lead you to explore more than build.
Knight's Story doesn't do much to distance itself from games like Treasure Isle aside from its theme, but some of those differentiations are glowing. Take the music, for instance. While it does play on a loop like all social games, the tune to this game sounds fuller and better produced than most Facebook games, something we should see more of across the board. For those who adored Treasure Isle and are looking for something new, this is your bread and butter. But if you're seeking a new experience on Facebook (like myself), you likely won't find it traversing tiles and slaying inanimate boars.
Click here to try Knight's Story on Facebook Now>
Have you played Knight's Story yet? What do you think of Anute's approach to the treasure-hunting genre of Facebook games?
Monday, December 26, 2011
Lady Gaga prizes now available via Zynga's RewardVille
"Let's Play with Gaga" is the slogan for Zynga's new section in RewardVille (their user rewards program), and it's officially launched this evening. For each of RewardVille's supported games (which include all the big names like FarmVille, FrontierVille and CityVille), you'll be able to use your zCoins to "purchase" one exclusive item (with the exception of Vampire Wars, which received two). To be especially clear, while GagaVille may be the main attraction in FarmVille, these items aren't specific to the farming game.
The items range from statues, sparkling gems and skull heads to shining thrones, avatar clothing and even a dancing monkey! You can find the full list of rewards, along with pictures and prices, behind the break.
Here's a full look at all of the prizes available:
CityVille: Lady Gaga Gyrosphere (bonus 6% payout) - 72 zCoins
FarmVille: Ruby Gaga Gem - 68 zCoins
Zynga Poker: Ponytail Skeleton - 56 zCoins
FrontierVille: Paws Up Statue - 64 zCoins
Mafia Wars: Lipstick Gun (115 Attack and 68 Defense) - 98 zCoins
Cafe World: Skull Faced Waitress - 66 zCoins
Treasure Isle: Fame Monkey - 56 zCoins
YoVille: Crystal Car - 88 zCoins
PetVille: Crystal Throne (color-changing) - 68 zCoins
Vampire Wars: LG Avatar Set Female or Male - 74 zCoins each
While you may already have enough zCoins stocked up to purchase any of the items you'd like across all of the RewardVille games, if you don't, you'll need to play games fast and often as these items won't be available forever. To be specific, they'll only be available through the end of the month, May 31.
As with other RewardVille items, once you redeem your zCoins, you'll be asked if you want to share a reward with friends via a post on your news feed. You can also purchase more than one of these Lady Gaga items if you wish, so long as you have enough zCoins to fund the purchase. Once you buy an item, just log into your game of choice and you should find the item waiting for you in that game's inventory system (whether it be the Gift Box in FarmVille, the backpack in Treasure Isle or elsewhere).
This is just the first of many pieces of GagaVille related content we'll be bringing you, so be prepared to go gaga for Lady Gaga!
Which of these prizes will you purchase first? Will you purchase items in games that you don't regularly play just because they're so exclusive or Lady Gaga themed?
The items range from statues, sparkling gems and skull heads to shining thrones, avatar clothing and even a dancing monkey! You can find the full list of rewards, along with pictures and prices, behind the break.
Here's a full look at all of the prizes available:
CityVille: Lady Gaga Gyrosphere (bonus 6% payout) - 72 zCoins
FarmVille: Ruby Gaga Gem - 68 zCoins
Zynga Poker: Ponytail Skeleton - 56 zCoins
FrontierVille: Paws Up Statue - 64 zCoins
Mafia Wars: Lipstick Gun (115 Attack and 68 Defense) - 98 zCoins
Cafe World: Skull Faced Waitress - 66 zCoins
Treasure Isle: Fame Monkey - 56 zCoins
YoVille: Crystal Car - 88 zCoins
PetVille: Crystal Throne (color-changing) - 68 zCoins
Vampire Wars: LG Avatar Set Female or Male - 74 zCoins each
While you may already have enough zCoins stocked up to purchase any of the items you'd like across all of the RewardVille games, if you don't, you'll need to play games fast and often as these items won't be available forever. To be specific, they'll only be available through the end of the month, May 31.
As with other RewardVille items, once you redeem your zCoins, you'll be asked if you want to share a reward with friends via a post on your news feed. You can also purchase more than one of these Lady Gaga items if you wish, so long as you have enough zCoins to fund the purchase. Once you buy an item, just log into your game of choice and you should find the item waiting for you in that game's inventory system (whether it be the Gift Box in FarmVille, the backpack in Treasure Isle or elsewhere).
This is just the first of many pieces of GagaVille related content we'll be bringing you, so be prepared to go gaga for Lady Gaga!
Which of these prizes will you purchase first? Will you purchase items in games that you don't regularly play just because they're so exclusive or Lady Gaga themed?
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