So, it turns out that the three unreleased Green Rose crafting recipes in FarmVille won't be coming to the English Countryside version of a Crafting Building after all (or, at the very least, they won't be exclusive to the expansion), as Zynga has launched all three recipes in the game this afternoon.
As usual with new recipes, there is a new offering available in each of the three types of Crafting buildings. The Spa will be able to create wooden containers of Green Potpourri, the Bakery can make Green Mocha Cake [pictured] and the Winery can make Green Rose Water.
Luckily, all three of these recipes require just six bushels to create, three of which are Green Rose bushels. The other bushel you'll need varies depending on the crafting building. Spas will need three Morning Glory bushels, Bakeries need three Wheat bushels, and finally, Wineries require three White Grape bushels.
The Green Rose crop will be available to grow for the next 19 days, and we can't imagine that these three recipes will be available for much longer after that time. You'll be able to master these limited time recipes for those highly prizes mastery signs, so this very well may give you enough reason to grow more Green Roses, even if you have already mastered them prior to the release of these recipes. At least, I know it gives me enough reason. Will you join me?
Check out the rest of our St. Patrick's Day 2011 coverage right here.
Do you like completing limited time Crafting recipes, or have you already mastered Green Roses and don't see this as a good enough reason to start planting them again?
Thursday, January 5, 2012
Tuesday, January 3, 2012
CityVille: Watch dolphins do tricks in your new Aquarium
A new Community Building has been added to CityVille in the form of an Aquarium. You'll be able to build this Aquarium from the game's build menu, with the base costing 7,000 coins. The Aquarium adds a boost of 280 citizens to your total population limit, but you'll need to first "build" the frame six times, costing six energy in total.
From there, you'll need to staff your Aquarium with 10 friends in total, but two might have been filled in for you by Samantha. You'll be able to hire friends by clicking on the "Hire Friends" button and sending individual gift requests to those friends that you think would be most likely to help you.
The Aquarium is an open-air arena, and you'll apparently be able to watch dolphins perform through a hoop above the water once the building is completed, so if that doesn't give you enough reason to build one, I don't know what else will.
Have you built your Aquarium in CityVille yet? What do you think of this new Community Building?
From there, you'll need to staff your Aquarium with 10 friends in total, but two might have been filled in for you by Samantha. You'll be able to hire friends by clicking on the "Hire Friends" button and sending individual gift requests to those friends that you think would be most likely to help you.
The Aquarium is an open-air arena, and you'll apparently be able to watch dolphins perform through a hoop above the water once the building is completed, so if that doesn't give you enough reason to build one, I don't know what else will.
Have you built your Aquarium in CityVille yet? What do you think of this new Community Building?
CityVille: Duke's Airship drops off Goods in FarmVille promotion
Keep an eye out on the skies on your city in CityVille, as you just might receive a special visit from Duke's Airship, made famous with the FarmVille English Countryside. Duke's Airship has come by to drop off Goods - around 200 - to your town, absolutely free, and all you have to do is watch-out for the pop-up alerting you to his presence.
You'll see a pop-up saying something like "What's that up in the sky?" and then you'll see the airship in all of its glory, flying over your town, only to stop, drop off some Goods, and disappear as quickly as he appeared. You're then given a pop-up advertising the FarmVille English Countryside, but you don't actually have to go play FarmVille to receive your Goods. Just make sure you have some room in your Goods bar the next time you play, so that this valuable air drop doesn't go to waste!
What did you think of Duke's Airship flying over your town? Would you mind receiving similar advertisements more frequently, if it meant free Goods or energy for you in the future?
You'll see a pop-up saying something like "What's that up in the sky?" and then you'll see the airship in all of its glory, flying over your town, only to stop, drop off some Goods, and disappear as quickly as he appeared. You're then given a pop-up advertising the FarmVille English Countryside, but you don't actually have to go play FarmVille to receive your Goods. Just make sure you have some room in your Goods bar the next time you play, so that this valuable air drop doesn't go to waste!
What did you think of Duke's Airship flying over your town? Would you mind receiving similar advertisements more frequently, if it meant free Goods or energy for you in the future?
Earn 38 free FarmVille Farm Cash through Turbo Tax promotion
It's Tax Time, and you know what that means - a struggle to either fill out loads of forms yourself, hire an accountant or otherwise purchase some sort of software that will earn you as much of a refund (or lower what you owe) as much as humanly possible. The folks at TurboTax hope you'll go with the third option, and to sweeten the deal, they're offering 38 free Farm Cash in FarmVille to those players that file their taxes using TurboTax after activating the promotion on their accounts.
You'll see the new promotion via a Sponsored Link [pictured] at the bottom of the FarmVille gameplay area. Clicking on this link takes you to a new window, where you'll need to correctly answer three questions - just choose All of the Above for every answer - and afterwards redirects you to sign up for an account with TurboTax's website, where they will guide you through the process of filing your taxes, in a process they liken to using a GPS.
You must file your taxes via TurboTax's e-file program in order to earn your free Farm Cash, but if you had already planned on using Turbo Tax this season, why not earn some free Farm Cash in the process?
Will you take part in this promotion to file your taxes and earn free Farm Cash?
You'll see the new promotion via a Sponsored Link [pictured] at the bottom of the FarmVille gameplay area. Clicking on this link takes you to a new window, where you'll need to correctly answer three questions - just choose All of the Above for every answer - and afterwards redirects you to sign up for an account with TurboTax's website, where they will guide you through the process of filing your taxes, in a process they liken to using a GPS.
You must file your taxes via TurboTax's e-file program in order to earn your free Farm Cash, but if you had already planned on using Turbo Tax this season, why not earn some free Farm Cash in the process?
Will you take part in this promotion to file your taxes and earn free Farm Cash?
Earn 175 free FarmVille Farm Cash in new GameFly promotion
We've seen Zynga team up with the folks at GameFly for some pretty nice rewards before, and the company is back again, advertising GameFly to FarmVille players via a new cross-promotion. The promotion can be found at the bottom of the FarmVille gameplay area, and offers players a whopping 175 free Farm Cash just for trying GameFly.
You must be a new member to GameFly's service in order to qualify, so if you've already done one of these promotions for another game, you'll need to find another way to participate (it's also limited to one signup per household, so good luck finding a loop hole). While you will receive a free trial, GameFly also charges subscription fees of up to $22.95 after the first month, so know what you're getting into before you try this one.
While it might be a bit more complicated than other Farm Cash promotions, if you've been interested in signing up with GameFly anyway, why not take advantage of this offer in FarmVille and earn 175 Farm Cash in the process?
Will you take advantage of this offer? Would you like to see more "free trial" promotions available in Zynga's games?
You must be a new member to GameFly's service in order to qualify, so if you've already done one of these promotions for another game, you'll need to find another way to participate (it's also limited to one signup per household, so good luck finding a loop hole). While you will receive a free trial, GameFly also charges subscription fees of up to $22.95 after the first month, so know what you're getting into before you try this one.
While it might be a bit more complicated than other Farm Cash promotions, if you've been interested in signing up with GameFly anyway, why not take advantage of this offer in FarmVille and earn 175 Farm Cash in the process?
Will you take advantage of this offer? Would you like to see more "free trial" promotions available in Zynga's games?
FarmVille: Mystery Seedlings growing into European Pear Trees
Just yesterday, we brought you a sneak peek of a European Pear Tree in FarmVille, which we believe will becoming to the game in the near future. FarmVille itself has confirmed that prediction, as players are now reporting that they are receiving European Pear Trees via random Mystery Seedlings on their own farms.
While we're still not entirely sure what the original tree in this pair will be (that is, the tree that will be available to purchase in the market, and will produce these European Pear Trees as Mystery Seedlings as a guarantee), we'll make sure to keep an eye on things, and let you know as soon as the tree is released in full in the game.
In the meantime, remember to claim every Mystery Seedling that you can, so that you don't miss your chance on having one (or more) of these trees on your farm before they even hit the store.
[Source and Image Credit: FV Nation]
Have you received a European Pear Tree from a Mystery Seedling? What tree do you think will come "before it?"
While we're still not entirely sure what the original tree in this pair will be (that is, the tree that will be available to purchase in the market, and will produce these European Pear Trees as Mystery Seedlings as a guarantee), we'll make sure to keep an eye on things, and let you know as soon as the tree is released in full in the game.
In the meantime, remember to claim every Mystery Seedling that you can, so that you don't miss your chance on having one (or more) of these trees on your farm before they even hit the store.
[Source and Image Credit: FV Nation]
Have you received a European Pear Tree from a Mystery Seedling? What tree do you think will come "before it?"
Wednesday, December 28, 2011
Knight's Story on Facebook: Treasure Isle goes medieval
Knight's Story, developed by Anute, tells two stories at once. First, it's a story of a knight who inherits a castle estate and explores the land he rules. Second, this is a retelling of the classic yarn, "If it ain't broke, don't fix it." Playing this brand new social game for even a few minutes will reveal that it has been heavily influenced by games like Zynga's Treasure Isle. In Knight's Story, the first Facebook game I've ever seen created using Microsoft's Silverlight (a Flash competitor), players explore various tracks of land through a grid system in which each tile explored costs a point of Energy. Sound familiar?
The similarities don't stop there, though Anute does attempt to expand on this tried and true game style. Upon logging into the game, players can customize their knight and its mighty steed with a variety of options. But it isn't until you receive your deed to the castle estate that Knight's Story begins to brag a little. The only way to complete the deed is to sign it--literally. You must use your mouse to click and drag the feather pen as if you were truly writing your signature. It's certainly nothing new when it comes to what's capable in Flash or Silverlight, but it's possibly a first in social games. Regardless, it's entertaining touches like these that almost set Knight's Story apart from the rest of the treasure-discovery games on Facebook.
Gallery: Knight's Story
Unfortunately, the defining characteristics essentially stop there. The game drudges along, employing tactics and interactions we've already seen before, and not done in a way that is particularly engaging. While you will come across new characters along the way, it seems that their purpose doesn't go beyond a short quest such as, "Kill this boar for me, please?"
Speaking of which, the combat in Knight's Story is almost insultingly simplistic. Of course, conflicts with wildlife are settled through turn-based battles in which you have three options: Strike, Bribe and Run Away. The fact that you can already imagine how battles pan out doesn't exactly spell excitement, does it? (Bribery uses coins to convince a monster to leave, by the way.) You can imagine even the most casual of gamers being bored by pressing the sword icon repeatedly.
Knight's Story combat
At least exploration in Knight's Story has a purpose: to build your castle town into a vast kingdom. The materials you find on your travels (and receive from your friends as gifts) are used to complete the buildings you create. These buildings provide you with coins and other tools daily to help you in your travels, creating a balance of nature hikes and home improvement. Unfortunately, there isn't anything terribly exciting about building your kingdom, which will likely lead you to explore more than build.
Knight's Story doesn't do much to distance itself from games like Treasure Isle aside from its theme, but some of those differentiations are glowing. Take the music, for instance. While it does play on a loop like all social games, the tune to this game sounds fuller and better produced than most Facebook games, something we should see more of across the board. For those who adored Treasure Isle and are looking for something new, this is your bread and butter. But if you're seeking a new experience on Facebook (like myself), you likely won't find it traversing tiles and slaying inanimate boars.
Click here to try Knight's Story on Facebook Now>
Have you played Knight's Story yet? What do you think of Anute's approach to the treasure-hunting genre of Facebook games?
The similarities don't stop there, though Anute does attempt to expand on this tried and true game style. Upon logging into the game, players can customize their knight and its mighty steed with a variety of options. But it isn't until you receive your deed to the castle estate that Knight's Story begins to brag a little. The only way to complete the deed is to sign it--literally. You must use your mouse to click and drag the feather pen as if you were truly writing your signature. It's certainly nothing new when it comes to what's capable in Flash or Silverlight, but it's possibly a first in social games. Regardless, it's entertaining touches like these that almost set Knight's Story apart from the rest of the treasure-discovery games on Facebook.
Gallery: Knight's Story
Unfortunately, the defining characteristics essentially stop there. The game drudges along, employing tactics and interactions we've already seen before, and not done in a way that is particularly engaging. While you will come across new characters along the way, it seems that their purpose doesn't go beyond a short quest such as, "Kill this boar for me, please?"
Speaking of which, the combat in Knight's Story is almost insultingly simplistic. Of course, conflicts with wildlife are settled through turn-based battles in which you have three options: Strike, Bribe and Run Away. The fact that you can already imagine how battles pan out doesn't exactly spell excitement, does it? (Bribery uses coins to convince a monster to leave, by the way.) You can imagine even the most casual of gamers being bored by pressing the sword icon repeatedly.
Knight's Story combat
At least exploration in Knight's Story has a purpose: to build your castle town into a vast kingdom. The materials you find on your travels (and receive from your friends as gifts) are used to complete the buildings you create. These buildings provide you with coins and other tools daily to help you in your travels, creating a balance of nature hikes and home improvement. Unfortunately, there isn't anything terribly exciting about building your kingdom, which will likely lead you to explore more than build.
Knight's Story doesn't do much to distance itself from games like Treasure Isle aside from its theme, but some of those differentiations are glowing. Take the music, for instance. While it does play on a loop like all social games, the tune to this game sounds fuller and better produced than most Facebook games, something we should see more of across the board. For those who adored Treasure Isle and are looking for something new, this is your bread and butter. But if you're seeking a new experience on Facebook (like myself), you likely won't find it traversing tiles and slaying inanimate boars.
Click here to try Knight's Story on Facebook Now>
Have you played Knight's Story yet? What do you think of Anute's approach to the treasure-hunting genre of Facebook games?
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