Grind Rail Skate Bowl
It's been quite a while since Playdom has showered us with gifts. Alright, it hasn't been that long, but Social City's signature 5 Days of Gifting event has been MIA for a bit, which is why the studio is making a comeback with a Skate Park set. According to the preview posted on the Social City fan page, it looks like we'll be treated to a half pipe complete with an airborne skater, a grind rail and even a bowl for our lovely hooligans citizens to do tricks in.
As per usual, all of these items will be free to gift over the course of five days. That also means that there are two items that we've yet to see. If one of them is not a full loop, I will be severely disappointed, but that doesn't mean I won't be gifting. I mean, who could turn down a chance to add some snot-nosed teenagers to their city? All we need now are a few disgruntled parents and policemen to create our own little Dogtown.
Thursday, February 2, 2012
Restaurant City's Bollywood theme channels our inner Slumdog Millionaire
Are you ready for some spicy dance moves and fiery food? Players will get a crash course in Bollywood dancing and Indian cuisine this Thursday in Restaurant City. The new Bollywood theme coming to the game this week will feature a slew of Indian-themed decorations including male and female dance troupes for when your customers feel the sudden urge to join the professionals in song and dance. You know how this Bollywood thing goes, right?
Joining the dancers are royal elephants, Tuk-Tuk cars and even Shalwar Kameez and Sherwani outfits for your female and male staff, respectively. Better yet, the update will include three new recipes to master: spicy Chicken Korma, Lamb Biryani and the sweet Mango Lassi drink to wash it all down. Two limited edition functional items will also make their way into Bollywood. The Tiffin Take-Away table will net players a nice 850 coins every two hours while the Indian Buffet Table will score you 500 coins every four hours.
I'm already excited for this update purely because of my love for Indian food, but a little dancing never hurt anyone either. Now, who's bringing the tunes this Thursday?
Joining the dancers are royal elephants, Tuk-Tuk cars and even Shalwar Kameez and Sherwani outfits for your female and male staff, respectively. Better yet, the update will include three new recipes to master: spicy Chicken Korma, Lamb Biryani and the sweet Mango Lassi drink to wash it all down. Two limited edition functional items will also make their way into Bollywood. The Tiffin Take-Away table will net players a nice 850 coins every two hours while the Indian Buffet Table will score you 500 coins every four hours.
I'm already excited for this update purely because of my love for Indian food, but a little dancing never hurt anyone either. Now, who's bringing the tunes this Thursday?
Wednesday, February 1, 2012
Unseating FarmVille: Have social games seen better days?
We reported earlier this week that FarmVille has been ousted as the top Facebook application, with the Phrases application coming out on top as of this week. For those of us who work with these games day after day, we know that FarmVille falling to 54 million players from 84 million players isn't the end of the world. An article posted today in PC World claims that this is a sign of general social gaming woes:
It's like Zynga is scrambling to add more sources of air to a deflating bubble. The fact that a random quiz app could unseat Farmville from its top spot, even temporarily, shows that social games have seen better days.
[Source: PCWorld]
We think that this article was a bit sensational and overblowing the situation. Many articles on the web talk about social games as if there is only one game (FarmVille) or only one company (Zynga) who are playing a part in the massively popular gaming trend. What these articles fail to mention is that smaller developers are now showing huge successes, and that there are many more companies out there making social games. There are currently 10 social game developers with over 10 million monthly active users across their games. Another 12 with over 5 million MAU. And over 75 other lesser-known social game developers who have games with over 1 million players combined. This is no easy feat, and nothing to sneeze at.
Social games are diversifying. The days of Zynga not only ruling the roost but also being the only major player are dead. There are up-and-coming developers such as Digital Chocolate that are pumping out high quality games at an unbelievable pace. Massive brands such as Google (who purchased Slide), EA (who purchased Playfish), and Disney (who purchased Playdom) are coming in and putting existing IP and familiar faces into new and existing games.
Social games aren't dying, by any means. The loss in numbers of FarmVille is an indicator of the game's age and lifecycle, and the vast number of new games by new companies that are being released weekly. It's never looked better for social game players, nor social game developers. Using FarmVIlle as an indicator of social game health as a whole is a rookie mistake that many journalists are making, but at Games.com - The Blog, we know better because we are completely immersed in Facebook games.
It's like Zynga is scrambling to add more sources of air to a deflating bubble. The fact that a random quiz app could unseat Farmville from its top spot, even temporarily, shows that social games have seen better days.
[Source: PCWorld]
We think that this article was a bit sensational and overblowing the situation. Many articles on the web talk about social games as if there is only one game (FarmVille) or only one company (Zynga) who are playing a part in the massively popular gaming trend. What these articles fail to mention is that smaller developers are now showing huge successes, and that there are many more companies out there making social games. There are currently 10 social game developers with over 10 million monthly active users across their games. Another 12 with over 5 million MAU. And over 75 other lesser-known social game developers who have games with over 1 million players combined. This is no easy feat, and nothing to sneeze at.
Social games are diversifying. The days of Zynga not only ruling the roost but also being the only major player are dead. There are up-and-coming developers such as Digital Chocolate that are pumping out high quality games at an unbelievable pace. Massive brands such as Google (who purchased Slide), EA (who purchased Playfish), and Disney (who purchased Playdom) are coming in and putting existing IP and familiar faces into new and existing games.
Social games aren't dying, by any means. The loss in numbers of FarmVille is an indicator of the game's age and lifecycle, and the vast number of new games by new companies that are being released weekly. It's never looked better for social game players, nor social game developers. Using FarmVIlle as an indicator of social game health as a whole is a rookie mistake that many journalists are making, but at Games.com - The Blog, we know better because we are completely immersed in Facebook games.
CausePlay aims to create games for good causes with Hospitopia
Hospitopia
One of the more interesting ideas coming out of the social gaming space is the idea of using games to raise money for real life charities. We've seen Zynga do quite a bit of this with their Sweet Seeds for Haiti FarmVille partnership, or their new Candy Cane campaign to donate 100% of their proceeds to the UCSF Benioff Children's Hospital. Sony Online's latest game, Wildlife Refuge, is donating profits from cheetah sales to the Cheetah Conservation Fund. Now, a new company aims to create social games for social good on a regular basis.
CausePlay is a new social games developer founded by Jonas Hudson that aims to create games that benefit a worthy nonprofit organization. They clearly see the potential due to millions of players enjoying social games, and want to revolutionize the way that people donate to their favorite causes. The company aims to create a marketing tool within their games called Cause Integration, which allows brands to plug in their promotions easily within their social game titles.
The first game by CausePlay will be released in January 2011, and is titled Hospitopia. The game sounds similar to Simply Hospital, in which players will manage their own hospital and take care of patients. The big difference is that 10% of all game revenue will be going to the Children's Miracle Network hospitals to care for children in need. You can become a fan of the game's Facebook page for more news as the game gets closer to its release date.
CausePlay, based out of Manhattan Beach, CA, aims to release at least three more social game titles in 2011, and also will be holding a vote on Facebook to have people choose which cause their next game will be developed to support. As of right now, the company appears to only have a Facebook page set up. We'll be keeping our eyes closely on Hospitopia and can't wait to see how CausePlay raises money through social gaming.
One of the more interesting ideas coming out of the social gaming space is the idea of using games to raise money for real life charities. We've seen Zynga do quite a bit of this with their Sweet Seeds for Haiti FarmVille partnership, or their new Candy Cane campaign to donate 100% of their proceeds to the UCSF Benioff Children's Hospital. Sony Online's latest game, Wildlife Refuge, is donating profits from cheetah sales to the Cheetah Conservation Fund. Now, a new company aims to create social games for social good on a regular basis.
CausePlay is a new social games developer founded by Jonas Hudson that aims to create games that benefit a worthy nonprofit organization. They clearly see the potential due to millions of players enjoying social games, and want to revolutionize the way that people donate to their favorite causes. The company aims to create a marketing tool within their games called Cause Integration, which allows brands to plug in their promotions easily within their social game titles.
The first game by CausePlay will be released in January 2011, and is titled Hospitopia. The game sounds similar to Simply Hospital, in which players will manage their own hospital and take care of patients. The big difference is that 10% of all game revenue will be going to the Children's Miracle Network hospitals to care for children in need. You can become a fan of the game's Facebook page for more news as the game gets closer to its release date.
CausePlay, based out of Manhattan Beach, CA, aims to release at least three more social game titles in 2011, and also will be holding a vote on Facebook to have people choose which cause their next game will be developed to support. As of right now, the company appears to only have a Facebook page set up. We'll be keeping our eyes closely on Hospitopia and can't wait to see how CausePlay raises money through social gaming.
Pre-order FarmVille for Dummies on Amazon.com
No folks, this one isn't a joke. FarmVille for Dummies now available for pre-order on Amazon.com. In case you still need to learn more about how to play everyone's favorite social game, this 288-page paperback book will teach you everything you need to know.
Aimed for new FarmVille players who are just starting out, FarmVille for Dummies will teach you how to find neighbors, how to achieve all of the ribbons and collections, how to shop at the FarmVille Market, how to do co-op missions, and how to deal with any technical issues that might be keeping you down. FarmVille for Dummies is written by Angela Morales of FarmVille Freak, and co-authored by Kyle Orland (who has done quite a bit of writing for us here).
The book is $13.59 USD, and has a release date of February 15, 2011. What could make a better Valentine's Day present than a copy of FarmVille for Dummies? We'll definitely be picking it up!
Preorder FarmVille for Dummies on Amazon here >
Aimed for new FarmVille players who are just starting out, FarmVille for Dummies will teach you how to find neighbors, how to achieve all of the ribbons and collections, how to shop at the FarmVille Market, how to do co-op missions, and how to deal with any technical issues that might be keeping you down. FarmVille for Dummies is written by Angela Morales of FarmVille Freak, and co-authored by Kyle Orland (who has done quite a bit of writing for us here).
The book is $13.59 USD, and has a release date of February 15, 2011. What could make a better Valentine's Day present than a copy of FarmVille for Dummies? We'll definitely be picking it up!
Preorder FarmVille for Dummies on Amazon here >
Treasure Isle gets the Zynga Message Center for streamlined gift requests
If you're tired of finding that all of your Treasure Isle gift requests have expired because you've waited too long collect them (due to the fact that it simply takes so long to accept gifts individually from the gift requests screen), you'll be thrilled to know that Zynga has added the Zynga Message Center to Treasure Isle, allowing you the ability to have one-click access to all of the game's gift requests currently on your account.
You an access the Zynga Message Center by clicking on the red and white Z at the top right of the gameplay area. From there, you'll be able to view all of your current gift requests, whether they be actual gifts sent to you from friends (including Mystery Gifts), explorer pack offers, or even those requests that see you sending items to your friends for collectings, or just extra energy.
Zynga has been known to roll the Zynga Message Center in other games slowly, so if you don't see the feature live on your own game just yet, be patient, as we're sure it will arrive soon.
You an access the Zynga Message Center by clicking on the red and white Z at the top right of the gameplay area. From there, you'll be able to view all of your current gift requests, whether they be actual gifts sent to you from friends (including Mystery Gifts), explorer pack offers, or even those requests that see you sending items to your friends for collectings, or just extra energy.
Zynga has been known to roll the Zynga Message Center in other games slowly, so if you don't see the feature live on your own game just yet, be patient, as we're sure it will arrive soon.
Treasure Isle: Build the Ziggurat Relic for extra energy
A new relic is available to build in Treasure Isle, and this one comes in the form of a Ziggurat Relic. This relic is a land-based object, which is actually fairly large, so you may need to rearrange some items before placing down your free base.
You'll need to build the Relic, just as you have all of the others, using materials collected from friends. In this case, the first stage of the build requires 1 each of Metal, Ectoplasm, Gold, Pillars, and Paint. You can accept these items either as general gifts from your friends (that they initiate), or you can click on the "Ask for More" button associated with the item you want to post a request to your wall asking your friends for help. Remember, you can have five of these requests active on your account at one time, so feel free to ask for all five if you don't think your friends would mind.
All told, there are four steps to the Ziggurat's construction, requiring a total of 10 of all of the individual ingredients, or 50 items. Once completed, you'll earn a permanent +3 maximum energy boost, that will stay active on your account until you store or sell the relic, at which point the boost would be removed.
You'll need to build the Relic, just as you have all of the others, using materials collected from friends. In this case, the first stage of the build requires 1 each of Metal, Ectoplasm, Gold, Pillars, and Paint. You can accept these items either as general gifts from your friends (that they initiate), or you can click on the "Ask for More" button associated with the item you want to post a request to your wall asking your friends for help. Remember, you can have five of these requests active on your account at one time, so feel free to ask for all five if you don't think your friends would mind.
All told, there are four steps to the Ziggurat's construction, requiring a total of 10 of all of the individual ingredients, or 50 items. Once completed, you'll earn a permanent +3 maximum energy boost, that will stay active on your account until you store or sell the relic, at which point the boost would be removed.
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